Thesis

Entrance Sequence

This is a short test sequence showing the transition between the street and ground foyer. This is the ‘open’ configuration with shutters rotated to form a canopy above with the aim of drawing people in. The space is deliberately minimal

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Entrance Sequence

This is a short test sequence showing the transition between the street and ground foyer. This is the ‘open’ configuration with shutters rotated to form a canopy above with the aim of drawing people in. The space is deliberately minimal

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AR Pilot

I have been exploring the use of Augmented Reality (AR), a pivotal part of my Thesis in terms of experiencing both the building and the city. This is a quick demo showing a range of geometries including simple animated content,

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AR Pilot

I have been exploring the use of Augmented Reality (AR), a pivotal part of my Thesis in terms of experiencing both the building and the city. This is a quick demo showing a range of geometries including simple animated content,

/ 2 Comments

Unity Pilot

[WP_UnityObject src="http://insoc.co.uk/html/unity/pilot/pilot.unity3d" width="500" height="281"/] Unity is a integrated authoring tool for 3D content visualisation capable of producing applications for Windows, Mac, Wii or even the iPhone. Although primarily conceived for the gaming industry, it has great potential for the distribution

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Unity Pilot

[WP_UnityObject src="http://insoc.co.uk/html/unity/pilot/pilot.unity3d" width="500" height="281"/] Unity is a integrated authoring tool for 3D content visualisation capable of producing applications for Windows, Mac, Wii or even the iPhone. Although primarily conceived for the gaming industry, it has great potential for the distribution

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Model Construction

I began my detailed 3D model on Monday – these images show some of my progress to date. The design is by no means finalised; working at this detail is in fact beginning to pose more and more questions… This

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Model Construction

I began my detailed 3D model on Monday – these images show some of my progress to date. The design is by no means finalised; working at this detail is in fact beginning to pose more and more questions… This

/ One Comment

Massing Model

[kml_flashembed movie="/wp-content/monoslideshow/massingone/monoslideshow.swf" base="/wp-content/monoslideshow/massingone" height="375" width="500" fvars="showLogo=false"] A few process photos of my evolving massing model which I am modelling at 200 scale. I have been using it to test ideas from the 3D computer model before repeating the cycle again,

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Massing Model

[kml_flashembed movie="/wp-content/monoslideshow/massingone/monoslideshow.swf" base="/wp-content/monoslideshow/massingone" height="375" width="500" fvars="showLogo=false"] A few process photos of my evolving massing model which I am modelling at 200 scale. I have been using it to test ideas from the 3D computer model before repeating the cycle again,

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MxR Architecture

This was a Thesis by Daniel Belcher for his Masters of Science in Design Computing at the College of Architecture and Urban Planning at the University of Washington. I particularly like the demonstration where he manipulates the heliodon which in

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MxR Architecture

This was a Thesis by Daniel Belcher for his Masters of Science in Design Computing at the College of Architecture and Urban Planning at the University of Washington. I particularly like the demonstration where he manipulates the heliodon which in

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Site Overshadowing

This animation shows the sunlight overshadowing (0400-2000h) with the proposal shown below. Admittedly it is the summer solstice but given that there is zero residential property within the immediate surroundings (the adjacent buildings are predominantly warehouses that supply Morgan arcade

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Site Overshadowing

This animation shows the sunlight overshadowing (0400-2000h) with the proposal shown below. Admittedly it is the summer solstice but given that there is zero residential property within the immediate surroundings (the adjacent buildings are predominantly warehouses that supply Morgan arcade

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Massing Update

A quick shot showing some design development. I have also been exploring this through physical modelling photos of which will follow shortly. The building is turning into something of a puzzle with interlocking volumes of varying height, scale and orientation.

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Massing Update

A quick shot showing some design development. I have also been exploring this through physical modelling photos of which will follow shortly. The building is turning into something of a puzzle with interlocking volumes of varying height, scale and orientation.

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Site Sections

These are the basic site sections showing the broader city context and relative scale.

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Site Sections

These are the basic site sections showing the broader city context and relative scale.

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Initial Elevations

These are abstract studies of the building’s form and materiality. There is still a long way to go, particularly with the eastern elevation (right) which is looking awkward.

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Initial Elevations

These are abstract studies of the building’s form and materiality. There is still a long way to go, particularly with the eastern elevation (right) which is looking awkward.

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Panoramic Study

The image above is a 360 degree panoramic from Baker’s Row taken approximately 35 metres above ground. I have re-projected the photograph using different techniques, which I intend to use to map the different views one would experience throughout the

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Panoramic Study

The image above is a 360 degree panoramic from Baker’s Row taken approximately 35 metres above ground. I have re-projected the photograph using different techniques, which I intend to use to map the different views one would experience throughout the

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City Dynamics

This is my updated city dynamics sheet. A work in progress, it needs additional data as well as annotation to explain the various urban scenarios.

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City Dynamics

This is my updated city dynamics sheet. A work in progress, it needs additional data as well as annotation to explain the various urban scenarios.

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Blur Building

Over forty years later, Diller and Scofidio’s Blur Building was a unique sensory experience but it also featured technologically advanced ’brain coats’ – wearable raincoats with wireless communication devices that would inform an indication of either positive or negative affinity between

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Blur Building

Over forty years later, Diller and Scofidio’s Blur Building was a unique sensory experience but it also featured technologically advanced ’brain coats’ – wearable raincoats with wireless communication devices that would inform an indication of either positive or negative affinity between

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Philips Pavilion

I have begun to explore the elements of my programme that are to integrate with certain layers of the digital city as the spatial experience of my building will be defined not only by the physical architectural language but also

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Philips Pavilion

I have begun to explore the elements of my programme that are to integrate with certain layers of the digital city as the spatial experience of my building will be defined not only by the physical architectural language but also

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